![]() After reaching the highest note, pressing use again resets the pitch back to F♯ 3, as does breaking the block and picking it back up. The standard range (for harp and pling instruments) of notes span from F♯ 3 to F♯ 5. Pressing the use button on the block increases the note pitch up a semitone, with a total of two full octaves and a semitone (25 semitones in total) being available for each instrument. There are 16 different instruments and 25 different pitches per instrument. Each time a note block plays a note, a note particle may fly out of the top (if pressed too fast, notes may not appear), with the color depending on the pitch (but not the instrument). ![]() Note blocks play when on or next to a powered block. The sound of note blocks (as well as jukeboxes) can be independently controlled by the Jukebox/Note Blocks slider in the audio settings. The volume of a note block decreases as the player gets further away from it. A note block must have air in the space directly above it to play a sound. Note blocks play a musical note when hit (pressing the attack button) or powered by redstone. A note block being triggered and playing a note.
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